Difficulty

When starting the game you create a new world by setting various parameters. These decide the effective difficulty.

Parameters

 * Climate
 * Temperate, Moisture: High, Fertile soil: Plenty
 * Average, Moisture: Normal, Fertile soil: Some
 * Hot, Moisture: Low, Fertile soil: Very little
 * Catastrophes
 * Occasional, Contamination: Low
 * Common, Contamination: Average
 * Frequent, Contamination: High
 * Starting resources
 * Plentiful, Colonists: 12
 * Average, Colonists: 10
 * Scarce, Colonists: 8
 * People
 * Tough, decisive, determined
 * Trustworthy, respectable, persistent
 * Weirdos, criminals, oddballs
 * General difficulty
 * Low difficulty, Scattered bandits, Friendly societies.
 * Medium difficulty, Abundant bandits, Neutral societies.
 * Hard difficulty, Plenty of toughened bandits, Strong societies.
 * AI
 * Architect
 * Survivalist
 * Chaotic