Food

Colonists are hungry. At the beginning of the game the most convenient source of Food is Wild Berries. Gather them by moving the Work Area of your Food Storage on top of the bushes so your colonist know where to go. Berries are only a temporary solution. More permanent sources of Food can be established with Trappers, Fishing Huts and Fields.

Your colony has several ways of producing a variety of Food. The simplest way is to direct your Colonists to gather Berries near your starting location by selecting the Food Storage and setting its Work Area on top of the Berry Bushes. This will provide a quick but short term option to top up your stores.

A more long-term solution is to build Trappers and, if there are lakes nearby, Fishing Huts. Both provide a steady stream of Venison and Fish respectively but will struggle to supply enough for a large colony. For that, you will need Fields.

Fields are free to build but need normal or preferably fertile soil to flourish. They can take a long time to cultivate and grow but will provide large amounts of produce—from Corn to Potatoes and Cabbage depending on which Seeds you have available. New Crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them.

Advanced methods of food production include Ranches and Insect Farms. The former provides the colony with Meat while the latter combines the steady production of the Trapper with yields similar to Fields.

Food production is very prone to disruptions from Catastrophes and such, so a good stock of varied items is a necessity. You can also scavenge food from abandoned farms and diners on the World Map and a Specialist can be worth their weight in gold when bringing more Food into the colony during a time of crisis.

Foods are technically qualified as resources.