Specialists

Specialists are your eyes, ears and hands on the World Map. These varied personalities scout the map, gather resources and fight the bandits across the landscape.

Categories
Specialists are divided into six categories depending on their strengths: Fighters, Medics, Scavengers, Scouts, Scientists and Traders.
 * Fighters have high Attack value,
 * Medics can heal others effectively,
 * Scavengers gather the most resources during a single turn,
 * Scouts have the highest Action Point pools,
 * Scientists excel in research locations,
 * Traders get bonuses to bartering with other Societies.

Specialists can be equipped with various weapons, armor and items to aid in their tasks. Note that these items are lost if the Specialist is killed in action while on the field. And once you get your colony to produce vehicles, they can move around the map at a much faster pace in groups instead of trekking alone.

Skills
Specialists have eight different skills with their proficiency in it numbered from 1 to 5. One means they're barely competent in it, five that they're world class.


 * Leadership: Production boost to assigned building.
 * Exploration: Amount of Action Points.
 * Attack: Base attack damage.
 * Trading: Proficiency in trading with societies.
 * Research: Science Point gathering rate per action.
 * Scavenging: Resource scavenging rate per action.
 * Medical: Medkit healing effectiveness.
 * Recovery: Healing speed in the colony.

Unimplemented
The following specialists are included in the game, but are not fully set up to appear yet.


 * Nahla
 * Brok
 * Wallaby
 * Cub
 * Roberts
 * Daerius
 * Bishop
 * Erykah
 * Mishka
 * Rocketman
 * Ivy
 * Makeda
 * Karambit
 * Orca

The following three are bonuses:


 * Marsonaut (for Surviving Mars owners)
 * Skyliner (for Cities Skylines owners)
 * Platy (for PDX preorders)